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Touch-Friendly Navigation for Mobile Apps Over 20% of users abandon an application after using it the first time (per Localytics). How can you design your mobile app to avoid being one of these casualties? Start out by designing your application with mobile in mind. You can’t just replicate your desktop application and expect it to make sense on a smaller form factor. Each platform already has existing patterns your users are used to: iOS tab bars are on the bottom and include glyphs but Android tab bars are at the top and are text-on...

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Create a 3D Rotating Pumpkin with FireMonkey With FireMonkey (FMX), you can create fully cross-platform GPU-powered graphical user interfaces using different 3D APIs on different platforms. This post shows FireMonkey 3D programming and building of interactive cross-platform 3D GUIs using Embarcadero’s RAD Studio (C++ Builder or Delphi). Cross-platform 3D rendering The foundation of the FireMonkey graphics architecture is abstracting away the underlying 3D API from the developer. The FireMonkey framework comes with pre-built, reusable 3D...
Embarcadero Releases AppAnalytics Server Source Code What is AppAnalytics? A few years ago, Embarcadero introduced the AppAnalytics technology, a simple and effective way to add in-app analytics to VCL and FMX applications using ready-to-use components and a paid SaaS offering for the AppAnalytics backend. Since introducing the service, the feedback from customers has been that they would prefer to host their own service, so we retired the paid SaaS offering earlier this year. With the 10.2.3 release, we started providing the component source co...

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Dave's Thoughts on UI Design - Index I'm a big proponent of practical, usable UIs that are easy to understand and pleasant to look at. As an ongoing series, there are a number of blogs posts on UI design. How To Design a Great UI A practical approach to taking a mockup or first cut of a UI, and improving it.   Part 1 looked at some basic principles of UI design, a typical UI design workflow, what it means for a UI to be ‘intuitive’, some examples, and started with an example ‘bad’ UI ...

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How To Design a Great UI - Part 3 Welcome back! This is the third post on a series on practical UI design, an approach to creating usable, good-looking UIs when you are not a UX expert. In Part 1, we looked at some basic principles of UI design, a typical UI design workflow, what it means for a UI to be ‘intuitive’, some examples, and started with an example ‘bad’ UI that could be a first cut at a UI for a feature, or the first version of a mockup. In Part 2, we moved into a practical approach, and examined confusion from user...