Have you ever written a component in Delphi? Reusable components are the corner-stone of rapid application development and important part of Delphi success on the market. Being able to manipulate an instance of a class at design-time is where Delphi shines! One day I was looking at mocking up a FireMonkey turn-based board game. A screen with a board and names of two opponents. Next to every name - a turn indicator with a player score and ranking. In a typical design turn indicator is a triang...
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