In this blog post we'll take a quick look at 3D iOS application programming using C++Builder XE5 Update 2. This application will contain two rotating planets - Earth and Mars using TSphere, TTextureMaterialSource and TFloatAnimation components. The rotation will be controlled by a TSwitch and the camera Z axis position will be controlled using a TTrackBar.
To start the project I use the "File | New | FireMonkey Mobile Application - C++Builder" menu item and choose the "Blank Application" ...
In this video I show you how to work with Image Effect Filters in your iOS apps using C++Builder XE5. The FM Application Platform provides more than 50 image effects and filter effects classes for you to use in your apps. The image effects use the Pixel Shader language and the GPU to work with bitmap images while offloading the CPU. I created a FM Mobile application for C++Builder using the Blank Form mobile project template.
I added a TTToolBar component aligned to the top of the client ...
Back on February 14, 1995 we launched the first version of Delphi at the Software Development Conference West in San Francisco California. Building way beyond the previous 12 years of Turbo Pascal innovations, Delphi arrived on the scene combining a 16-bit Windows native code compiler, visual component architecture (properties, methods and events), visual two way tools IDE, Windows run-time library, and database support. Since that time, the development team has continued to add modern innovat...
In previous blogs and videos, I showed you how to use the FireMonkey image effect components and image effect filters in your C++Builder XE3 Windows and Mac applications. "January 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps" showed you how to use an image effect component in the UI of your application. "January 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps" showed you how to use a single effect filter and save the output bitma...
During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey. Image effects can be used if you have a GPU and drivers for Windows and Mac. If you have images as part of your application, you can app...