In previous blogs and videos, I showed you how to use the FireMonkey image effect components and image effect filters in your C++Builder XE3 Windows and Mac applications. "January 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps" showed you how to use an image effect component in the UI of your application. "January 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps" showed you how to use a single effect filter and save the output bitma...