Webinar Tutorial Series 2 of Japan was the last time yesterday.
The series 2 is 9 times in all.
In the ninth time, I made a simple game using C ++ Builder. is a simple "noughts and crosses".
source code is here.
https://github.com/mojeld/embarcadero_noughts_and_crosses/tree/master/marupeke_cpp
The comment in Code contains Japanese. so please translate.
...
We created a tutorial video at the end of last year.
That is as a tutorial series 1.
Series 1 is for the purpose of making a simple game.
It made the game music at the same time in that.
Fujii is in charge of game music. All music was created by him.
(By the way Fujii is the country manager of Japan.)
Delphi (und natürlich auch der C++Builder) eignen sich ja auch hervorragend zum Entwicklen von Spielen. So sind doch schon einige Spiele oder Game-Engines in Delphi geschrieben und lassen sich gut erweitern oder als Idee aufnehmen. Das kann man als Hobby betreiben, oder auch einfach mal so testen.
Einige Beispiele von mit Delphi erstellten Spielen / Erweiterungen:
https://github.com/EmbarcaderoPublic/DelphiArcadeGamesC++: https://github.com/EmbarcaderoPublic/CppArcadeGamesDas sind gute ...
There is nothing like writing demo projects. Whenever I see an interesting piece of code, does not really matter in which language, I'm thinking about moving it to Delphi. Delphi XE2 is all about cross-platform and mobile development, so "moving to Delphi" specifically means for me these days "moving to Delphi iOS mobile app".
Every framework and every language is different, so at one level it is about understanding syntactic difference between programming languages, and at the other level it...
There was a couple of interesting comments to my question regarding options for writing games in Delphi.
The XNA Game Studio 3.0 online documentation contains tutorial projects. I thought it would be cool to create a Delphi Prism version of "Tutorial 1: Displaying a 3D Model on the Screen". This means translating from C# to Oxygene, the programming language used by Delphi Prism, which is very similar, but in some respects different, from Delphi (or "Object Pascal") language used in Delphi 200...
How would you approach creating a game with Delphi?
I keep playing with Delphi Prism and recently downloaded XNA Game Studio 3.0. It installs very nicely into Delphi Prism. I wonder what is the most commonly used software for creating games that will run on Windows, but also game consoles like Wii, XBox and Playstation and portables like Nintendo DS.
Do you remember "Prince of Persia" computer game for DOS? It was so fun and challenging to get through all 12 levels in just 1 hour. Have you...