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31 C++Builder XE3 videos in January - Jan 6 - Your first Dataset C++ FireMonkey application using ClientDataSet During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the sixth video you will learn how to build your first C++ FireMonkey application that connects to a data set using the TClientDataSet component. You will also see how to use the new Visual Live Bindings Wizard and Designer to add UI components to your application and bind them to t...
31 C++Builder XE3 videos in January - Jan 5 - Using the Metropolis UI in Existing C++ VCL and FireMonkey Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the fifth video you will learn how to take your existing C++ VCL and FireMonkey applications and convert them to use the new Metropolis UI with its set of features that produce applications compatible with the look and feel of the Microsoft® Windows 8 user interface. Your 32 and 64-...
31 C++Builder XE3 videos in January - Jan 4 - Working with C++ FireMonkey Devices and Sensors During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the fourth video you will learn how to use the new Devices and Sensors support in your C++ FireMonkey applications. Device support is included for audio and video devices. Sensor support is included for Motion, Location and other hardware and software sensors.  Stay tuned to my blo...
31 C++Builder XE3 videos in January - Jan 3 - Adding Actions and Gestures to a C++ FireMonkey App During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the third video you will learn how to add Actions and Gestures to an existing C++ FireMonkey sample application, FireFlow, using the TActionList and TGestureManager components and a few additional lines of C++ code.  Stay tuned to my blog for additional C++ programming videos each da...
31 C++Builder XE3 videos in January - Jan 1 - your first Multi-Platform C++ app During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In this first video you will learn how to create a simple FireMonkey application and compile and run it on Windows and Macintosh.  Stay tuned to my blog for additional C++ programming videos each day. January 1, 2013 - Your first C++ FireMonkey Application for Win32, Win64 and OSX ...

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Happy New Year 2013.... I wish all developers a Happy New Year 2013.  In 2012, we delivered technology for developers who have to support the growing heterogeneous mix of Windows and Apple devices, UI approaches, OS versions, and emerging form factors. RAD Studio XE3 gave you the developer force multiplier and the fastest way to build data-rich, visually engaging applications for Windows 8, Mac, .NET, Web and mobile. The combination of Delphi, C++Builder and HTML5 Builder provides the unique tools, frameworks and plat...

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The 25 days of C++mas - December 25 - Happy C++mas!!! This is the last of my blog posts for December and the 25 days of C++mas. Happy C++mas everyone.  I've created a FireMonkey 3D C++Builder application that contains 4 TSphere, a TLayer3D, 4 TLabel, 4 TTextureMaterialSource and TFloatAnimation components.  Each of the 3D spheres uses a FloatAnimation to change the Rotation Angle of each of the Spheres.  The TTextureMaterialSource components put bitmaps on each of the spheres.  This C++ application will run on 32-bit (Windows and Mac) and 64-bit (W...
The 25 days of C++mas - December 24 - Twas the Night before C++mas... In honor of the many talented contributors to the ISO C++ standard, STL, Boost, Clang, LLVM and everything else that helps make C++11 much more easy to teach, learn and use and also to our C++Builder XE3 engineering team for the release of our C++ 64-bit compiler for Windows, I offer this short poem on this day before C++mas.  My apologies, in advance, to Clement Clarke Moore, all English teachers and poets galore. Twas the Night Before C++Mas Twas the night before C++mas, when throughout th...
The 25 days of C++mas - December 23 - C++ stack, Lambda expression, Win64/Win32 Two more days to go until the 25 days of C++mas are done.  There are two more days until Christmas.  It's raining very hard here in Santa Cruz California (flash flood alerts keep interrupting the San Francisco 49ers vs Seattle Seahawks football game).  I was playing with the C++Builder XE3 64-bit compiler and the support for Lambda Expressions.  I modified an example from our Embarcadero DocWiki that uses a C++ stack and Lambda and updated it to work with both the 32-bit and 64-bit compilers.  I...
The 25 days of C++mas - December 22 - C++ standard support in C++Builder 32 and 64 bit compilers C++Builder XE3 includes 3 C++ compilers:  bcc32.exe (32-bit Windows), bccosx.exe (32-bit Mac OS X) and bcc64.exe (64-bit Windows).  BCC32's C++0x language enhancements were first added in C++Builder 2009.  C++Builder XE3's new C++11 64-bit Windows compiler supports the same C++11 language standard as the clang compiler (version 2.9, 3.0 and 3.1).  The following is a list of C++11 language features that are supported in all three C++Builder XE3 compilers (command line and integrated compilers). ...

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