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31 C++Builder XE3 videos in January - Jan 16 - Using HD Controls, Cameras and Textures in your C++Builder XE3 Windows and Mac 3D Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard UI controls, Layers, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn h...
31 C++Builder XE3 videos in January - Jan 15 - Building your first C++Builder XE3 FireMonkey 3D Windows and Mac app During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shape...
31 C++Builder XE3 videos in January - Jan 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey.  Image effects can be used if you have a GPU and drivers for Windows and Mac.  If you have images as part of your application, you can app...
31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location enable your C++Builder XE3 and FireMonkey applications.  You'll learn how to use the Sensor Management support in XE3 along with the two non-visual components TMotionS...
31 C++Builder XE3 videos in January - Jan 12 - Using Platform Services and OS info in your C++Builder XE3 Windows and Mac apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.In this twelfth video you will learn how use FireMonkey 2's new Platform Services interfaces and TOSVersion (operating system information) in order to determine the services that are available on the run-time platform, and also to enable and use those services in your application running ...
31 C++Builder XE3 videos in January - Jan 11 - Capturing bitmaps from two video cameras on Windows and Mac using C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eleventh video you will learn how to control the cameras and capture bitmaps from a computer that has two video cameras on a computer running Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaCodecManager class and the TVideoCaptureDevice cla...
31 C++Builder XE3 videos in January - Jan 10 - Playing and Capturing Audio on Windows and Mac using C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class.  The same client application can be compiled an...
31 C++Builder XE3 videos in January - Jan 9 - Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this ninth video you will learn how to add audio and video support, play HD video movies and capture video bitmaps on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaPlayer and TMediaPlayerControl components, the TMediaCodecManager class, and th...
31 C++Builder XE3 videos in January - Jan 8 - Your first SQL Database C++ FireMonkey application using dbExpress During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  Yesterday you learned how to use the InterBase Express components to access an InterBase database.  In this eighth video you will learn how to build a C++ FireMonkey multi-platform database client application using the dbExpress components, TDataSetProvider, and TClientDataSet to allow ...
31 C++Builder XE3 videos in January - Jan 7 - Your first SQL Database C++ FireMonkey application using InterBase Express During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  Yesterday you learned how to use Visual Live Bindings and TClientDataSet to build your first C++ data set application. In the seventh video you will learn how to build a C++ FireMonkey application that connects to an InterBase SQL database server using the InterBase Express components....

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