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31 C++Builder XE3 videos in January - Jan 24 - Using LiveBindings and the TMS Software FireMonkey Grid in your C++ apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-fourth video you will see how easy it is to use LiveBindings to add the TMS Software FireMonkey Grid into your C++Builder XE3 applications. The TMS Software FireMonkey Grid is available as a free download for registered XE3 customers.  You can upgrade to the TMS Software ...
31 C++Builder XE3 videos in January - Jan 23 - Multilingual C++Builder FireMonkey applications using the TLang component During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-third video you will learn how localize the strings used in your FireMonkey applications and use the TLang component to switch the strings (automatically or under program control) for the locale where the program is running. Stay tuned to my blog for additional C++ program...
31 C++Builder XE3 videos in January - Jan 22 - Adding Inline Assembler to your C++Builder 64-bit applications During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-second video you will learn how to include inline assembly language code using the C++Builder 64-bit compiler for Windows.  Big thank you(s) go out to Peter Evans and Tomohiro Takahashi for their help in the research and preparation of the programs used in this inline asse...
January 2013 C++ videos - the remaining 10 quick videos are soon to appear For those waiting for the completion of the January 2013 C++ 31 videos series, the final 10 videos should appear on the calendar in the next couple of days.  The 10 remaining videos (there actually may be a couple more after that) are recorded and are now being edited and rendered so that they can be accessed.  The remaining topics include: more on LiveBindings, using InterBase XE3 ToGo, C++Builder 64-bit compiler inline assembler, building 64-bit C++ InterBase UDF (user defined functions) DLLs/...
31 C++Builder XE3 videos in January - Jan 21 - Using the Boost C++11 Algorithms Library with the C++Builder 64-bit compiler During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-first video you will learn how to use the Boost C++ Algorithm Library's C++11 algorithms using the new C++Builder 64-bit compiler for Windows.  You'll learn how to use the Boost C++11 all-of, any-of, none-of, one_of, is_sorted, is_partitioned and partition_point algorithms...
31 C++Builder XE3 videos in January - Jan 20 - Your first C++11 applications using the C++Builder 64-bit compiler During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twentieth video you will learn how to build your first C++11 language applications using the new C++Builder 64-bit compiler for Windows.  You'll learn how to create a console and FireMonkey Metropolis UI applications that use new features in the C++ language. Stay tuned to my blo...
31 C++Builder XE3 videos in January - Jan 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In a comment Yilmaz Yoru asked how can you save the effected image. In this nineteenth video you will learn how to use the FireMonkey image effect filters to app...
31 C++Builder XE3 videos in January - Jan 18 - Building C++ and FireMonkey SQLite Database Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your C++Builder XE3 and FireMonkey Windows and Mac HD applications. In my recent blog post, I showed you how to build the 64-bit Windows SQLite3.DLL. Additional SQLite information ...
Building 64-bit Windows SQLite DLL using C++Builder XE3 64-bit compiler SQLite database access is now supported using dbExpress in Delphi XE3 and C++Builder XE3.  On the SQLite download page you will find a zip file containing the source code for SQLite 3.x (as of this blog post the verison is 3.7.15.2).  Also on the download page you will find pre-compiled Windows binaries for the SQLite command line shell application and the SQLite Win32 DLL. In order to use SQLite with Delphi XE3 and C++Builder XE3 64-bit applications, you'll need to build a 64-bit version of the...
31 C++Builder XE3 videos in January - Jan 17 - Using 3D in your C++Builder XE3 Windows and Mac HD Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required).   Stay tuned to my blog...

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