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C++Builder XE5 3D app for iOS - rotating Earth and Mars In this blog post we'll take a quick look at 3D iOS application programming using C++Builder XE5 Update 2. This application will contain two rotating planets - Earth and Mars using TSphere, TTextureMaterialSource and TFloatAnimation components. The rotation will be controlled by a TSwitch and the camera Z axis position will be controlled using a TTrackBar. To start the project I use the "File | New | FireMonkey Mobile Application - C++Builder" menu item and choose the "Blank Application" ...
Комната 3D, Delphi, Платформа приложений FM Компания Embarcadero приветствует вас! Спасибо всем за своевременное комментирование моих текстов. Некоторые пишут - давай больше "мозга". Другие - "давай больше материалов для начинающих". Собственно, абсолютно не имею ничего против делегирования полномочий "быть самым умным". Для этого учреждён "институт MVP" (пример). Каждый, кто хочет стать "почётно-умным с печатью Embarcadero", может это получить. Скоро отпишусь, как это технически делается (идеологически уже писал). Давненько я не брал......

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Warsaw, Brno and David I in Europe What a week it was! Travelling and showing Delphi for iOS to developers in different countries. Very rewarding experience. This product and technology are going to rock when they are released. Delphi (and C++Builder) developers are so super happy to see the technology that supports what is hot on the market (iOS!) without loosing its advantage to alternative developer tools (Rapid Application Development!). Warsaw, Poland, March 14th, 2013 - 90 attendees at the event Brno, Czech Re...
31 C++Builder XE3 videos in January - Jan 29 - Working with 3D models in your C++Builder Windows and Mac Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-ninth video you'll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component. You can use the TModel3D component on a 3D form and ...
"Developer Direct - Season 3" starts Friday, Feb 1st! "Developer Direct" webinars are back in town! Season 3 starts in a week from now on Friday, February 1st! Don't miss the opportunity to have some fun and join me, Stephen, Jason and Jon for two hours of interactive online sessions every Friday at 11am Amsterdam time (10am UK, 1pm Moscow, 2:30pm Mumbai/Bangalore). The conversation is relaxed and there is always lots of laughing and fun! The registration form is live and make sure to register for these free online events here: http://emb...
31 C++Builder XE3 videos in January - Jan 17 - Using 3D in your C++Builder XE3 Windows and Mac HD Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required).   Stay tuned to my blog...
31 C++Builder XE3 videos in January - Jan 16 - Using HD Controls, Cameras and Textures in your C++Builder XE3 Windows and Mac 3D Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard UI controls, Layers, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn h...
31 C++Builder XE3 videos in January - Jan 15 - Building your first C++Builder XE3 FireMonkey 3D Windows and Mac app During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shape...

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Hit the road, Jack! Go RAD Studio XE3! Blog is very much like a "log". Place to make a note of something that heppened. I like to document here different events that I'm presenting on or at least participating in. Programming events I mean... The more events there is and the more frequent they get, it is more and more difficult to do it in a timely fashion. Today we have done with Stephen and Jon the last Developer Direct live webinar and I have realised that I have not been documenting my live events in the last month or so! The...
C++ CodeRage7: My FireMonkey 3D session demo source code and slides My second C++ CodeRage7 session today is happening right now! This time I'm demonstrating basics of using C++Builder XE3 for building interactive, cross-platform Embarcadero CodeCentral slides and source code of demos presented during the session. There are four demo projects there. The first one is a C++Builder version of HTML5 Builder "planets" JavaScript planets demo. The beauty of FireMonkey 3D programming is that you do not need to write any code to get a very nice visualisation of Earth...

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