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31 C++Builder XE3 videos in January - Jan 11 - Capturing bitmaps from two video cameras on Windows and Mac using C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eleventh video you will learn how to control the cameras and capture bitmaps from a computer that has two video cameras on a computer running Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaCodecManager class and the TVideoCaptureDevice cla...
31 C++Builder XE3 videos in January - Jan 10 - Playing and Capturing Audio on Windows and Mac using C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaPlayer components, the TMediaCodecManager class, and the TAudioCaptureDevice class.  The same client application can be compiled an...
31 C++Builder XE3 videos in January - Jan 9 - Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this ninth video you will learn how to add audio and video support, play HD video movies and capture video bitmaps on Windows and Mac using C++Builder XE3 and FireMonkey.  You'll learn how to use the TMediaPlayer and TMediaPlayerControl components, the TMediaCodecManager class, and th...
31 C++Builder XE3 videos in January - Jan 8 - Your first SQL Database C++ FireMonkey application using dbExpress During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  Yesterday you learned how to use the InterBase Express components to access an InterBase database.  In this eighth video you will learn how to build a C++ FireMonkey multi-platform database client application using the dbExpress components, TDataSetProvider, and TClientDataSet to allow ...
31 C++Builder XE3 videos in January - Jan 7 - Your first SQL Database C++ FireMonkey application using InterBase Express During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  Yesterday you learned how to use Visual Live Bindings and TClientDataSet to build your first C++ data set application. In the seventh video you will learn how to build a C++ FireMonkey application that connects to an InterBase SQL database server using the InterBase Express components....
31 C++Builder XE3 videos in January - Jan 6 - Your first Dataset C++ FireMonkey application using ClientDataSet During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the sixth video you will learn how to build your first C++ FireMonkey application that connects to a data set using the TClientDataSet component. You will also see how to use the new Visual Live Bindings Wizard and Designer to add UI components to your application and bind them to t...
31 C++Builder XE3 videos in January - Jan 5 - Using the Metropolis UI in Existing C++ VCL and FireMonkey Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the fifth video you will learn how to take your existing C++ VCL and FireMonkey applications and convert them to use the new Metropolis UI with its set of features that produce applications compatible with the look and feel of the Microsoft® Windows 8 user interface. Your 32 and 64-...
31 C++Builder XE3 videos in January - Jan 4 - Working with C++ FireMonkey Devices and Sensors During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the fourth video you will learn how to use the new Devices and Sensors support in your C++ FireMonkey applications. Device support is included for audio and video devices. Sensor support is included for Motion, Location and other hardware and software sensors.  Stay tuned to my blo...
31 C++Builder XE3 videos in January - Jan 3 - Adding Actions and Gestures to a C++ FireMonkey App During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In the third video you will learn how to add Actions and Gestures to an existing C++ FireMonkey sample application, FireFlow, using the TActionList and TGestureManager components and a few additional lines of C++ code.  Stay tuned to my blog for additional C++ programming videos each da...
31 C++Builder XE3 videos in January - Jan 1 - your first Multi-Platform C++ app During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.  In this first video you will learn how to create a simple FireMonkey application and compile and run it on Windows and Macintosh.  Stay tuned to my blog for additional C++ programming videos each day. January 1, 2013 - Your first C++ FireMonkey Application for Win32, Win64 and OSX ...

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