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January 2013 C++ videos - the remaining 10 quick videos are soon to appear For those waiting for the completion of the January 2013 C++ 31 videos series, the final 10 videos should appear on the calendar in the next couple of days.  The 10 remaining videos (there actually may be a couple more after that) are recorded and are now being edited and rendered so that they can be accessed.  The remaining topics include: more on LiveBindings, using InterBase XE3 ToGo, C++Builder 64-bit compiler inline assembler, building 64-bit C++ InterBase UDF (user defined functions) DLLs/...
31 C++Builder XE3 videos in January - Jan 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In a comment Yilmaz Yoru asked how can you save the effected image. In this nineteenth video you will learn how to use the FireMonkey image effect filters to app...
31 C++Builder XE3 videos in January - Jan 18 - Building C++ and FireMonkey SQLite Database Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your C++Builder XE3 and FireMonkey Windows and Mac HD applications. In my recent blog post, I showed you how to build the 64-bit Windows SQLite3.DLL. Additional SQLite information ...
Building 64-bit Windows SQLite DLL using C++Builder XE3 64-bit compiler SQLite database access is now supported using dbExpress in Delphi XE3 and C++Builder XE3.  On the SQLite download page you will find a zip file containing the source code for SQLite 3.x (as of this blog post the verison is 3.7.15.2).  Also on the download page you will find pre-compiled Windows binaries for the SQLite command line shell application and the SQLite Win32 DLL. In order to use SQLite with Delphi XE3 and C++Builder XE3 64-bit applications, you'll need to build a 64-bit version of the...
31 C++Builder XE3 videos in January - Jan 17 - Using 3D in your C++Builder XE3 Windows and Mac HD Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required).   Stay tuned to my blog...
31 C++Builder XE3 videos in January - Jan 16 - Using HD Controls, Cameras and Textures in your C++Builder XE3 Windows and Mac 3D Apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard UI controls, Layers, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn h...
31 C++Builder XE3 videos in January - Jan 15 - Building your first C++Builder XE3 FireMonkey 3D Windows and Mac app During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shape...
31 C++Builder XE3 videos in January - Jan 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey.  Image effects can be used if you have a GPU and drivers for Windows and Mac.  If you have images as part of your application, you can app...
31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3 During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location enable your C++Builder XE3 and FireMonkey applications.  You'll learn how to use the Sensor Management support in XE3 along with the two non-visual components TMotionS...
31 C++Builder XE3 videos in January - Jan 12 - Using Platform Services and OS info in your C++Builder XE3 Windows and Mac apps During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications.In this twelfth video you will learn how use FireMonkey 2's new Platform Services interfaces and TOSVersion (operating system information) in order to determine the services that are available on the run-time platform, and also to enable and use those services in your application running ...

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