A few weeks ago, I began a live-streamed coding project to develop a game engine named DarkGlass using Delphi. When I began the project, I knew that it was possible that several useful libraries might drop out of the development process, and so I have been working to separate the concerns of each piece of the code. Today, my first “useful” code library from that project can be considered at release status.
The darkDynLib library.
Okay, so my opening paragraph has a couple of slight e...